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ff30db94ebe35d7241c72d2bef2efcd101bc27d7
UnrealEngineUWP
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Engine
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Source
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Developer
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LogVisualizer
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Private
History
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
...
#rb #rnx [CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
..
LogVisualizer.cpp
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LogVisualizer.h
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LogVisualizerModule.cpp
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LogVisualizerPrivate.h
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LogVisualizerSessionSettings.cpp
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LogVisualizerSettings.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
LogVisualizerStyle.cpp
Initial pass on content browser reskin
2020-07-27 16:11:54 -04:00
LogVisualizerStyle.h
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SFilterCheckBox.h
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SFilterWidget.cpp
Initial pass on content browser reskin
2020-07-27 16:11:54 -04:00
SFilterWidget.h
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SVisualLogger.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
SVisualLogger.h
Fixed vislog's perf and architecture issue resulting in vislog constantly recreating AVisualLoggerRenderingActor in client-server PIE due to vlogging with different worlds.
2020-04-09 10:35:17 -04:00
SVisualLoggerFilters.cpp
[Engine] - Add the possibility to arrange the slots top-to-bottom in the DynamicEntryBox and the WrapBox widgets instead of only supporting left-to-right.
2020-04-16 17:02:30 -04:00
SVisualLoggerFilters.h
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SVisualLoggerLogsList.cpp
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SVisualLoggerLogsList.h
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SVisualLoggerReport.cpp
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SVisualLoggerReport.h
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SVisualLoggerSectionOverlay.cpp
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SVisualLoggerSectionOverlay.h
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SVisualLoggerStatusView.cpp
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SVisualLoggerStatusView.h
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SVisualLoggerTimeline.cpp
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SVisualLoggerTimeline.h
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SVisualLoggerTimelineBar.cpp
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SVisualLoggerTimelineBar.h
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SVisualLoggerTimelinesContainer.cpp
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SVisualLoggerTimelinesContainer.h
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SVisualLoggerTimeSlider.cpp
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SVisualLoggerTimeSlider.h
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SVisualLoggerToolbar.cpp
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SVisualLoggerToolbar.h
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SVisualLoggerView.cpp
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SVisualLoggerView.h
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VisualLoggerCameraController.cpp
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VisualLoggerCameraController.h
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VisualLoggerCanvasRenderer.cpp
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VisualLoggerCanvasRenderer.h
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VisualLoggerCommands.h
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VisualLoggerDatabase.cpp
Fixed vislog's perf and architecture issue resulting in vislog constantly recreating AVisualLoggerRenderingActor in client-server PIE due to vlogging with different worlds.
2020-04-09 10:35:17 -04:00
VisualLoggerDatabase.h
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VisualLoggerHUD.cpp
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VisualLoggerHUD.h
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VisualLoggerRenderingActor.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
VisualLoggerRenderingActor.h
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VisualLoggerRenderingComponent.h
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
VisualLoggerTimeSliderController.cpp
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VisualLoggerTimeSliderController.h
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