This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
ff30db94ebe35d7241c72d2bef2efcd101bc27d7
UnrealEngineUWP
/
Engine
/
Source
/
Developer
/
DesktopPlatform
/
Private
History
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
...
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
..
Linux
Speculative CIS fix.
2020-02-27 14:19:02 -05:00
Mac
Speculative CIS fix.
2020-02-27 14:19:02 -05:00
Windows
Parent the DDC download window to the splash screen, if it's active.
2020-03-12 22:37:11 -04:00
DesktopPlatformBase.cpp
#UE4 Promoted builds may not have a source code folder. Look for TargetInfo.json file before assuming no targets when there is no Source folder. Also assume all targets in the file are valid since there is no way to verify them if the code is missing.
2020-03-24 14:39:14 -04:00
DesktopPlatformBase.h
Fix detection of engine modules being out of date.
2020-02-27 11:10:22 -05:00
DesktopPlatformModule.cpp
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
DesktopPlatformPrivate.h
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
DesktopPlatformStub.h
Another CIS fix.
2020-02-27 16:34:14 -05:00
PlatformInfo.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
TargetReceipt.cpp
Fix needing to manually enable building when launching projects from installed engine builds. Rather than relying solely on the engine promoted flag to determine whether a target should be built, we now check for the presence of a matching target receipt with the correct version information. If it's present, we don't trigger the build.
2020-03-30 21:37:35 -04:00