Files
UnrealEngineUWP/Engine/Source/Runtime/VirtualFileCache/VirtualFileCache.Build.cs

17 lines
298 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VirtualFileCache : ModuleRules
{
public VirtualFileCache(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
}
}