Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidRuntimeSettings/AndroidRuntimeSettings.Build.cs
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

35 lines
786 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidRuntimeSettings : ModuleRules
{
public AndroidRuntimeSettings(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Android";
PublicDependencyModuleNames.Add("AudioPlatformConfiguration");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine"
}
);
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"TargetPlatform"
}
);
PrivateIncludePathModuleNames.Add("AndroidTargetPlatform");
}
}
}