Files
UnrealEngineUWP/Engine/Source/Editor/SparseVolumeTexture/SparseVolumeTexture.Build.cs
tim doerries 84d2de5fbc Implemented first version of OpenVDB import dialog.
#rb Sebastien.Hillaire
#rnx
#preflight 638668bdb21cdd3a266f335d

[CL 23338862 by tim doerries in ue5-main branch]
2022-11-30 15:06:09 -05:00

76 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SparseVolumeTexture : ModuleRules
{
public SparseVolumeTexture(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add(ModuleDirectory + "/Private");
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Projects",
"Engine",
"Renderer",
"RenderCore",
"Slate",
"SlateCore",
"ApplicationCore",
"ToolWidgets",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"EditorWidgets",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Renderer",
"RenderCore",
"RHI",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Settings",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"MainFrame",
"EditorFramework",
"UnrealEd"
}
);
}
// Specific to OpenVDB support
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
bUseRTTI = true;
bEnableExceptions = true;
AddEngineThirdPartyPrivateStaticDependencies(Target,
"IntelTBB",
"Blosc",
"zlib",
"Boost",
"OpenVDB"
);
}
}
}