You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
ApproximateActors: add FMeshApproximationSettings::bEnableSimplifyPrePass option, default true, and implement in ApproximateActors impl. This does a fast-collapse down to a multiple of the target triangle count (or 1m tris in tolerance-mode). This reduces simplification time in HLOD builds for small city from 4-5m to 1m in some of the worst blocks. ApproximateActors: add FMeshApproximationSettings::bEnableParallelBaking, default true, and implement in the ApproximateActors Impl. This allows the photocapture step to proceed at the same time as the mesh generation, which shaves 30-40s off every HLOD build, but increases memory requirements. #rb sebastien.lussier #jira UE-142582 #preflight 6214fd9e797dbbeb4723468e #rnx #ROBOMERGE-AUTHOR: ryan.schmidt #ROBOMERGE-SOURCE: CL 19083146 in //UE5/Release-5.0/... via CL 19097574 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19141130 by ryan schmidt in ue5-main branch]