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As a part of the LWC work, this change primarily focues on updating FGameTime and UWorld to use doubles for accumulated time. Note that time deltas will remain as floats. Additionally: * A few time-related BP functions were updated to use doubles where appropriate. as well as the FRenderThreadUpdateContext struct for the Slate renderer. * Some compilation errors were also fixed due to the change. * Minor changes of float literals to drop the 'f' suffix. #rb andrew.davidson #jira UE-148463 #preflight 62603748e30cb43e8cbf2aa7 [CL 19866207 by dave jones2 in ue5-main branch]