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UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Public
dave jones2 1d36b62d36 UE-148463 - Update cumulative time tracking Engine variables to doubles
As a part of the LWC work, this change primarily focues on updating FGameTime and UWorld to use doubles for accumulated time. Note that time deltas will remain as floats.

Additionally:

* A few time-related BP functions were updated to use doubles where appropriate. as well as the FRenderThreadUpdateContext struct for the Slate renderer.
* Some compilation errors were also fixed due to the change.
* Minor changes of float literals to drop the 'f' suffix.

#rb andrew.davidson
#jira UE-148463
#preflight 62603748e30cb43e8cbf2aa7

[CL 19866207 by dave jones2 in ue5-main branch]
2022-04-22 11:57:28 -04:00
..