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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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feb7dd1995160ec764398e0fd97fd661f46da8e8
UnrealEngineUWP/Engine/Source/Runtime/Launch/Private
History
Dmitry Rekman feb7dd1995 Do not init HighRes screenshot system on servers.
(Merging CL 2689273 to the main branch).

[CL 2689278 by Dmitry Rekman in Main branch]
2015-09-11 21:50:51 -04:00
..
Android
Android reliably logs crash callstack
2015-09-11 00:42:40 -04:00
HTML5
…
IOS
UE-17753 - fixed issue with message dialog hang
2015-08-07 16:32:21 -04:00
Linux
Linux: moved common startup code to a separate module.
2015-09-03 20:46:02 -04:00
Mac
Make sure games on Mac save files in user dir, not inside the app bundle
2015-07-01 14:42:49 -04:00
Windows
PS4 - Crash Context fixes for PS4
2015-06-25 10:56:07 -04:00
WinRT
Move GEngineVersion into FEngineVersion::Current(), and GCompatibleWithEngineVersion to FEngineVersion::CompatibleWith().
2015-08-13 15:44:02 -04:00
Launch.cpp
Move GEngineVersion into FEngineVersion::Current(), and GCompatibleWithEngineVersion to FEngineVersion::CompatibleWith().
2015-08-13 15:44:02 -04:00
LaunchEngineLoop.cpp
Do not init HighRes screenshot system on servers.
2015-09-11 21:50:51 -04:00
LaunchPrivatePCH.h
Fixup commandline if project path is incorrect.
2015-05-05 04:06:03 -04:00
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