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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fe8d9677fc78145e409fcec0a35a81efbdcde8bb
UnrealEngineUWP/Engine/Source
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dmitriy dyomin fe8d9677fc Help compiler to compile out unused ShadingPath renderer code on platforms with a static feature level. (cuts ~2.5MB from a mobile only binary size)
#rb jack.porter

[CL 29710801 by dmitriy dyomin in ue5-main branch]
2023-11-14 08:32:05 -05:00
..
Developer
Properly disable 510 for UE_LOG
2023-11-14 02:24:24 -05:00
Editor
New TRS Gizmo: toggle between arcball and screen space when re-entering rotate mode.
2023-11-14 05:22:20 -05:00
Programs
Horde: Use connection metadata for requests to compute controller
2023-11-14 08:05:02 -05:00
Runtime
Help compiler to compile out unused ShadingPath renderer code on platforms with a static feature level. (cuts ~2.5MB from a mobile only binary size)
2023-11-14 08:32:05 -05:00
ThirdParty
Fixing case of //Fortnite/Main/Engine/Source/ThirdParty/ShaderConductor/ShaderConductor/External/DirectXShaderCompiler/tools/clang/lib/SPIRV/SpirvEmitter.h (2/2)
2023-11-08 17:32:14 -05:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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