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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fe7da34aecba932b7c992549ba9e1d423ec89326
UnrealEngineUWP/Engine/Build/Android/Java
History
Chris Babcock fe7da34aec Removed Vibrator.hasVibrator() check since it was added in API11
#ue4
#Android

[CL 2307395 by Chris Babcock in Main branch]
2014-09-23 16:40:36 -04:00
..
google-play-services_lib_rev19
Convert to Google Play Games C++ SDK
2014-09-18 16:41:28 -04:00
jni
- Initial "Fat" binary support for Android - multiple architectures at once, by compiling multiple .so's in one go of UBT (will be controlled by Project Settings, intentionally hidden for now)
2014-08-26 09:56:29 -04:00
res
#UE4
2014-04-23 19:40:10 -04:00
src/com/epicgames/ue4
Removed Vibrator.hasVibrator() check since it was added in API11
2014-09-23 16:40:36 -04:00
AndroidManifest.xml
Added force feedback support to Android to drive phone vibration
2014-09-16 17:32:10 -04:00
proguard-project.txt
Removed some warnings from the packaging process. Proguard settings were too inclusive.
2014-07-10 11:20:02 -04:00
project.properties
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
SigningConfig.xml
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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