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The max number of huge objects in transit is controlled via the cvar net.Iris.ReplicationWriterMaxHugeObjectsInTransit, defaulting to 16, but will be at least one. There's a tradeoff mainly between the connection characteristics to support and normal object replication scheduling when tweaking this value. On one hand you don't want to end up stalling object replication because the top priority objects are huge. So you want to be able to keep replicating huge objects during the maximum latency, including latency variation, and packet loss scenarios you want to provide the best experience possible for. On the other hand object deletion cannot be performed once the object is in the huge object queue. Consider this and how long time it will take to replicate the huge object queue depending on the average payload of a huge object. #jira UE-123370 #rb mattias.hornlund [CL 28283681 by peter engstrom in ue5-main branch]