Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsEditorModule/SmartObjectsEditorModule.Build.cs
mikko mononen 924b989973 SmartObject: World conditions for SmartObject slot precondition
#rb Mieszko.Zielinski Luciano.Ferraro
#preflight 6375ef0b1c114bec053ccbe7
#preflight 6375fe028f4cb2e4dc8c4e4c

[CL 23174492 by mikko mononen in ue5-main branch]
2022-11-17 07:44:24 -05:00

47 lines
867 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsEditorModule : ModuleRules
{
public SmartObjectsEditorModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AdvancedPreviewScene",
"Core",
"CoreUObject",
"ComponentVisualizers",
"EditorInteractiveToolsFramework",
"Engine",
"InputCore",
"InteractiveToolsFramework",
"MassEntity",
"PropertyEditor",
"SlateCore",
"Slate",
"SmartObjectsModule",
"SourceControl",
"UnrealEd",
"StructUtils",
"WorldConditions"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"ApplicationCore",
"StructUtilsEditor",
}
);
}
}
}