Files
UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/AVEncoder.Build.cs
Josh Adams fe52551c2a - Removed deprecated XboxOne platform
- Removed PostSplashScreen plugin that was only whitelisted for XboxOne (if we just remove the whitelist, it would build for all platforms, which we don't want)
#rb Marc.Audy (concept, not each file)
#fyi david.harvey

[CL 15265407 by Josh Adams in ue5-main branch]
2021-01-31 14:34:28 -04:00

38 lines
801 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class AVEncoder : ModuleRules
{
public AVEncoder(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"Engine",
"RHI",
"RenderCore",
});
if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64)
{
PublicDefinitions.Add("AVENCODER_SUPPORTED_MICROSOFT_PLATFORM=1");
PrivateDependencyModuleNames.AddRange(new string[]
{
"D3D11RHI"
});
PublicDelayLoadDLLs.Add("mfplat.dll");
PublicDelayLoadDLLs.Add("mfuuid.dll");
PublicDelayLoadDLLs.Add("Mfreadwrite.dll");
PublicSystemLibraries.Add("d3d11.lib");
PublicSystemLibraries.Add("DXGI.lib");
}
}
}