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- Removed PostSplashScreen plugin that was only whitelisted for XboxOne (if we just remove the whitelist, it would build for all platforms, which we don't want) #rb Marc.Audy (concept, not each file) #fyi david.harvey [CL 15265407 by Josh Adams in ue5-main branch]
38 lines
801 B
C#
38 lines
801 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class AVEncoder : ModuleRules
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{
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public AVEncoder(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"Engine",
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"RHI",
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"RenderCore",
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});
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if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64)
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{
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PublicDefinitions.Add("AVENCODER_SUPPORTED_MICROSOFT_PLATFORM=1");
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"D3D11RHI"
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});
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PublicDelayLoadDLLs.Add("mfplat.dll");
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PublicDelayLoadDLLs.Add("mfuuid.dll");
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PublicDelayLoadDLLs.Add("Mfreadwrite.dll");
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PublicSystemLibraries.Add("d3d11.lib");
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PublicSystemLibraries.Add("DXGI.lib");
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}
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}
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}
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