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UnrealEngineUWP
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History
christopher waters
5b338d27a9
Adding support for D3D12_FEATURE_DATA_D3D12_OPTIONS19 max descriptor heap sizes to avoid the hack that creates an extra large descriptor heap. This hack started causing d3ddebug errors in more recent drivers once the drivers started implementing the new size queries.
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#rb Yuriy.ODonnell [CL 29760921 by christopher waters in ue5-main branch]
2023-11-15 17:09:20 -05:00
..
D3DX12
Updating to Agility SDK 1.611.1
2023-11-15 16:26:13 -05:00
DirectSound
Don't use static functions in the DirectX module to get paths, it is not guaranteed that this module will exist
2023-08-14 18:16:33 -04:00
DirectStorage
…
DirectX
Updating to Agility SDK 1.611.1
2023-11-15 16:26:13 -05:00
DirectXLegacy
…
DX9
Don't use static functions in the DirectX module to get paths, it is not guaranteed that this module will exist
2023-08-14 18:16:33 -04:00
DX11
Don't use static functions in the DirectX module to get paths, it is not guaranteed that this module will exist
2023-08-14 18:16:33 -04:00
DX12
Adding support for D3D12_FEATURE_DATA_D3D12_OPTIONS19 max descriptor heap sizes to avoid the hack that creates an extra large descriptor heap. This hack started causing d3ddebug errors in more recent drivers once the drivers started implementing the new size queries.
2023-11-15 17:09:20 -05:00
glTF-Toolkit
…
PIX
Fixed for header units
2023-09-23 02:37:45 -04:00
VisualStudioDTE
Disable VisualStudioDTE support when compiling with clang, until the type library header generation is fixed
2023-09-22 14:16:04 -04:00
WinInet
…
XAudio2_9
…
XInput
Don't use static functions in the DirectX module to get paths, it is not guaranteed that this module will exist
2023-08-14 18:16:33 -04:00