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This change includes just the source code pulled directly from Pixar's OpenSubdiv project on GitHub. A subsequent change will update the build scripts, add the build products, and update the module rules for using this new version of OpenSubdiv in the engine. #jira UE-190064 #rb none [CL 26828782 by matt johnson in ue5-main branch]
14 lines
746 B
Plaintext
14 lines
746 B
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Name>OpenSubdiv</Name>
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<Location>Engine/Source/ThirdParty/OpenSubdiv</Location>
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<Function>OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures.</Function>
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<Eula>https://github.com/PixarAnimationStudios/OpenSubdiv/blob/v3_5_0/LICENSE.txt</Eula>
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<RedistributeTo>
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<EndUserGroup>Licensees</EndUserGroup>
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<EndUserGroup>Git</EndUserGroup>
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<EndUserGroup>P4</EndUserGroup>
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</RedistributeTo>
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<LicenseFolder>Engine/Source/ThirdParty/Licenses</LicenseFolder>
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</TpsData>
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