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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065896 by bryan.sefcik #preflight 62d4b1a5a6141b6adfb0c892 #jira #ROBOMERGE-OWNER: Bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) #ROBOMERGE-CONFLICT from-shelf [CL 21181076 by Bryan sefcik in ue5-main branch]
30 lines
978 B
C++
30 lines
978 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Map.h"
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#include "CoreMinimal.h"
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#include "HAL/Platform.h"
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class FString;
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namespace UE
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{
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namespace TextureUtilitiesCommon
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{
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constexpr const TCHAR* DefaultUdimRegexPattern = TEXT(R"((.+?)[._](\d{4})$)");
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TEXTUREUTILITIESCOMMON_API uint32 ParseUDIMName(const FString& Name, const FString& UdimRegexPattern, FString& OutPrefixName, FString& OutPostfixName);
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TEXTUREUTILITIESCOMMON_API int32 GetUDIMIndex(int32 BlockX, int32 BlockY);
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/**
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* Parse the file for the UDIM pattern
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* If the pattern is found search in the folder of the file for the others blocks
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*/
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TEXTUREUTILITIESCOMMON_API TMap<int32, FString> GetUDIMBlocksFromSourceFile(const FString& File, const FString& UdimRegexPattern, FString* OutFilenameWithoutUdimPatternAndExtension = nullptr);
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TEXTUREUTILITIESCOMMON_API void ExtractUDIMCoordinates(int32 UDIMIndex, int32& OutBlockX, int32& OutBlockY);
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}
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}
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