Files
UnrealEngineUWP/Engine/Source/Runtime/SkeletalMeshDescription/SkeletalMeshDescription.Build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

31 lines
627 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SkeletalMeshDescription : ModuleRules
{
public SkeletalMeshDescription(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[]
{
"AnimationCore", // For BoneWeights
"Engine", // For GPUSkinPublicDefs.h
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"MeshDescription",
"StaticMeshDescription"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace");
}
}
}