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UnrealEngineUWP
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fe51aa070985ffe38dffec69e00dc075257ffebe
UnrealEngineUWP
/
Engine
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Source
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Runtime
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Renderer
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History
sebastien hillaire
2d4cd0444b
LightFunctionAtlas - added debug visualization pass.
...
#rb Guillaume.abadie [CL 30023972 by sebastien hillaire in ue5-main branch]
2023-11-30 16:26:35 -05:00
..
InstanceCulling
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PostProcess
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VT
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ComputeSystemInterface.h
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FXRenderingUtils.h
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GlobalDistanceFieldConstants.h
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GlobalDistanceFieldParameters.h
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GlobalDistanceFieldReadback.h
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GpuDebugRendering.h
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HairStrandsInterface.h
Fix hair resource transitions pass not support on some platorms.
2023-11-16 11:14:12 -05:00
HdrCustomResolveShaders.h
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LightMapHelpers.h
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MaterialShader.h
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MeshDrawShaderBindings.h
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MeshMaterialShader.h
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MeshPassProcessor.h
Fix C4072 warnings
2023-11-20 17:26:53 -05:00
MeshPassProcessor.inl
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MeshPassUtils.h
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PathTracingDenoiser.h
Path Tracing Denoiser third party interface
2023-11-15 03:03:08 -05:00
PrimitiveSceneInfo.h
Change GPU-Scene to use persistent primitive ID instead of the packed index.
2023-11-15 06:19:15 -05:00
RayTracingDynamicGeometryCollection.h
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RayTracingInstance.h
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RayTracingInstanceBufferUtil.h
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RectLightTexture.h
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RendererUtils.h
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SceneCaptureRendering.h
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SceneRendererInterface.h
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SceneRenderTargetParameters.h
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SceneUniformBuffer.h
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ScreenPass.h
LightFunctionAtlas - added debug visualization pass.
2023-11-30 16:26:35 -05:00
ScreenPass.inl
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ShaderPrintParameters.h
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SimpleMeshDrawCommandPass.h
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StaticMeshBatch.h
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SystemTextures.h
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TemporalUpscaler.h
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TessellationTable.h
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TextureFallbacks.h
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VariableRateShadingImageManager.h
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ViewDebug.h
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VolumeRendering.h
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