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- added ability to pre-tick skeletal meshes to ensure controls and bones transformations are up to date before propagating changes
- notify any control changes to ensure that updates are fully propagated thru the rig
- avoid reentrant animation evaluation when ticking skeletal meshes
TODO:
- as the propagation of delegates works in the opposite direction to their registration, find a way to notify from hierarchical parent to children to ensure that transformations are propagated in the correct way (in the case of multiple constraints from arm to fingers, fingers should always be evaluated last)
#jira UE-173281, UE-199413
#rb Mike.Zyracki
[CL 29956634 by benoit gadreau in ue5-main branch]