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Add optional plugin dependencies to LiveLinkHub #rb jason.walter [CL 29786779 by jeremie roy in ue5-main branch]
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms(UnrealPlatformClass.Desktop)]
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public class LiveLinkHubTarget : TargetRules
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{
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public LiveLinkHubTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Modular;
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LaunchModuleName = "LiveLinkHubLauncher";
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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SolutionDirectory = "Programs/LiveLink";
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AdditionalPlugins.Add("LiveLink");
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AdditionalPlugins.Add("ContentBrowserAssetDataSource");
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AdditionalPlugins.Add("StructUtils");
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AdditionalPlugins.Add("UdpMessaging");
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AdditionalPlugins.Add("QuicMessaging");
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AdditionalPlugins.Add("PropertyAccessEditor");
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AdditionalPlugins.Add("PythonScriptPlugin");
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OptionalPlugins.AddRange(new string[]
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{
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"AppleARKitFaceSupport",
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//"LiveLinkViconDataStream",
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"MocopiLiveLink",
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"OptitrackLiveLink"
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});
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bCompileAgainstCoreUObject = true;
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bCompileAgainstEngine = true;
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bCompileAgainstEditor = true;
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bBuildWithEditorOnlyData = true;
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bIncludePluginsForTargetPlatforms = false;
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bLegalToDistributeBinary = true;
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bUsesSlate = true;
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bCompileWithPluginSupport = true;
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bBuildDeveloperTools = true;
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bIsBuildingConsoleApplication = false;
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GlobalDefinitions.Add("WITH_LIVELINK_HUB=1");
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bEnableTrace = false;
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OptedInModulePlatforms = new UnrealTargetPlatform[] { UnrealTargetPlatform.Win64, UnrealTargetPlatform.Mac,
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UnrealTargetPlatform.Linux, UnrealTargetPlatform.LinuxArm64 };
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// todo: Look into using ExeBinariesSubFolder
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}
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}
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