Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/AutomationUtils/WindowsHostPlatform.cs
joe kirchoff eaaeb691d7 AutomationTool: Check for dotnet instead of always relying on an installed visual studio
#rnx

[CL 30061318 by joe kirchoff in ue5-main branch]
2023-12-01 19:22:00 -05:00

121 lines
2.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Diagnostics;
using UnrealBuildTool;
using EpicGames.Core;
using UnrealBuildBase;
using System.Runtime.Versioning;
using Microsoft.Extensions.Logging;
namespace AutomationTool
{
class WindowsHostPlatform : HostPlatform
{
static string CachedFrameworkMsbuildTool = "";
[SupportedOSPlatform("windows")]
public override string GetFrameworkMsbuildExe()
{
// Look for dotnet, we only support dotnet.
if (string.IsNullOrEmpty(CachedFrameworkMsbuildTool))
{
bool CanUseMsBuild = string.IsNullOrEmpty(CommandUtils.WhichApp("dotnet")) == false;
if (CanUseMsBuild)
{
Logger.LogInformation($"using {CommandUtils.WhichApp("dotnet")}!");
CachedFrameworkMsbuildTool = "dotnet msbuild";
}
else
{
// Look for visual studio msbuild
CachedFrameworkMsbuildTool = WindowsExports.GetMSBuildToolPath();
}
}
return CachedFrameworkMsbuildTool;
}
public override string RelativeBinariesFolder
{
get { return @"Engine/Binaries/Win64/"; }
}
public override string GetUnrealExePath(string UnrealExe)
{
if(Path.IsPathRooted(UnrealExe))
{
return CommandUtils.CombinePaths(UnrealExe);
}
else
{
return CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, RelativeBinariesFolder, UnrealExe);
}
}
public override string LocalBuildsLogFolder
{
get { return CommandUtils.CombinePaths(PathSeparator.Slash, Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Unreal Engine", "AutomationTool", "Logs"); }
}
public override string P4Exe
{
get { return "p4.exe"; }
}
public override Process CreateProcess(string AppName)
{
var NewProcess = new Process();
return NewProcess;
}
public override void SetupOptionsForRun(ref string AppName, ref CommandUtils.ERunOptions Options, ref string CommandLine)
{
}
public override void SetConsoleCtrlHandler(ProcessManager.CtrlHandlerDelegate Handler)
{
ProcessManager.SetConsoleCtrlHandler(Handler, true);
}
public override UnrealTargetPlatform HostEditorPlatform
{
get { return UnrealTargetPlatform.Win64; }
}
public override string PdbExtension
{
get { return ".pdb"; }
}
static string[] SystemServices = new string[]
{
"winlogon",
"system idle process",
"taskmgr",
"spoolsv",
"csrss",
"smss",
"svchost",
"services",
"lsass",
"conhost",
"oobe",
"mmc"
};
public override string[] DontKillProcessList
{
get
{
return SystemServices;
}
}
}
}