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27 lines
593 B
C#
27 lines
593 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class RealtimeProfiler : ModuleRules
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{
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public RealtimeProfiler(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
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"InputCore",
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"Slate",
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"SlateCore",
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"ProfileVisualizer",
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}
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);
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if (Target.Configuration != UnrealTargetConfiguration.Shipping)
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{
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PrecompileForTargets = PrecompileTargetsType.Any;
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}
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}
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}
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