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-Node passes now update indirect args for the next node pass directly, so there no longer needs to be a compute pass to set up the indirect args between node passes -Removed barriers and state updates that are not necessary for non-persistent path -Non-persistent path now uses a temporary allocation for MainAndPostNodesAndClusterBatchesBuffer intead of a persistent one Misc -Use MAX_OCCUPANCY on culling shaders -Added DISABLE_TARGET_OCCUPANCY_WARNING to disable warnings when target occupancy cannot be achieved #rb Ola.Olsson [FYI] brian.karis, jamie.hayes, graham.wihlidal [CL 30014428 by rune stubbe in ue5-main branch]