You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Added LinkedAsset State Tree State Type - Allow to pick nested tree asset on LinkedAsset states - Changed how linked state params are accessed using ParentFrame - Added temporary instance data - Temporaries are kept around until state selection - Create temp instance data during state selection for state parameters (allows to create enter conditions based on subtree state params) - Instantiate and Start linked State Trees global tasks and evaluators during state selection - Matching temporary instances created during state selection are moved to instance data on state change (rest are discarded) - Per node instance data is looked up just once, and FStateTreeExecutionContext::GetInstanceData() only serves the specific instance data. #rb Mieszko.Zielinski, Yoan.StAmant [CL 30012308 by mikko mononen in ue5-main branch]