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UnrealEngineUWP
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UnrealEngineUWP
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Engine
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Plugins
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Runtime
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ModelViewViewModel
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patrick boutot
32891330a9
MVVM: Change the description when there is no viewmodel or bindings or events. Change the condition for when adding the view to the Generated UserWidget.
...
#jira UE-201683 [CL 30049922 by patrick boutot in ue5-main branch]
2023-12-01 14:57:43 -05:00
..
ModelViewViewModel
MVVM: Rework for the view runtime data. The new format allows for better error detection and new features in progress. The view owns the bindings and events. The source has a list of the bindings. That saves runtime of memory, the delegate doesn't store the binding id. All bindings, events, sources are now sorted for better incremental build performance.
2023-12-01 11:13:35 -05:00
ModelViewViewModelAssetSearch
MVVM: Add a blueprint view to the AssetSearch. The module is not added because it depends on the AssetSearch plugin. The code to enable it is ... but the "Optional" doesn't work at the moment and it would always enabled the AssetSearch.
2023-05-05 07:10:41 -04:00
ModelViewViewModelBlueprint
MVVM: Change the description when there is no viewmodel or bindings or events. Change the condition for when adding the view to the Generated UserWidget.
2023-12-01 14:57:43 -05:00
ModelViewViewModelDebugger
MVVM: Rework for the view runtime data. The new format allows for better error detection and new features in progress. The view owns the bindings and events. The source has a list of the bindings. That saves runtime of memory, the delegate doesn't store the binding id. All bindings, events, sources are now sorted for better incremental build performance.
2023-12-01 11:13:35 -05:00
ModelViewViewModelDebuggerEditor
Adding some short names in the build.cs files for some modules that were leading to path length warnings
2023-08-22 10:55:11 -04:00
ModelViewViewModelEditor
MVVM: Change the description when there is no viewmodel or bindings or events. Change the condition for when adding the view to the Generated UserWidget.
2023-12-01 14:57:43 -05:00