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fe51aa070985ffe38dffec69e00dc075257ffebe
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Private
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jimmy andrews 37a7fc212b When triangulating splines w/ 'Leave Separate' enabled and 'best fit planes' enabled, use separate different origins for each plane so moving one curve doesn't move the projection plane of the others
#rb tyson.brochu

[CL 28920665 by jimmy andrews in ue5-main branch]
2023-10-19 11:38:31 -04:00
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BaseOps
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CleaningOps
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CompositionOps
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CurveOps
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CuttingOps
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DeformationOps
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MeshSpaceDeformerOps
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ParameterizationOps
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PolyModelingOps
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SkinningOps
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SmoothingOps
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ModelingOperatorsModule.cpp
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