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fe51aa070985ffe38dffec69e00dc075257ffebe
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents
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jimmy andrews 81f87183bb Fix handling of external scaling of simple collision shapes across geometry script and modeling tools, to be consistent with how UE applies component transforms to the shapes while still keeping the invariants of the shapes (spheres/capsules remain spheres/capsules, etc)
#rb rinat.abdrashitov

[CL 29876309 by jimmy andrews in ue5-main branch]
2023-11-21 17:55:54 -05:00
..
Private
Fix handling of external scaling of simple collision shapes across geometry script and modeling tools, to be consistent with how UE applies component transforms to the shapes while still keeping the invariants of the shapes (spheres/capsules remain spheres/capsules, etc)
2023-11-21 17:55:54 -05:00
Public
Fix handling of external scaling of simple collision shapes across geometry script and modeling tools, to be consistent with how UE applies component transforms to the shapes while still keeping the invariants of the shapes (spheres/capsules remain spheres/capsules, etc)
2023-11-21 17:55:54 -05:00
ModelingComponents.Build.cs
better simple collision level set visualization: add optional marching-cubes-based level set triangulation to the simple-collision->mesh utility functions and use the new marching cubes triangulation in tools + optionally in geometry script's append simple collision function.
2023-11-15 18:04:18 -05:00
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