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fe51aa070985ffe38dffec69e00dc075257ffebe
UnrealEngineUWP/Engine/Plugins/EnhancedInput/Source/InputEditor/Public
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ben hoffman 49ddb1d8f5 Mark all exec pins as advanced view on Input Action event nodes except for "Triggered". Most of the time the triggered event pin is what users should be connecting to, and making the other pins hidden will improve first time user UX and make it more obvious what pin you should be hooking up to.
There is an editor preference to change what pins show up by default in blueprints, but this change will hopefully point people towards using Input Triggers more instead of relying on undefined input behaviors and improve the first time user experience.

#jira UE-169056
#rb trivial
#preflight 645571d7d77a82d6a790be89

[CL 25395035 by ben hoffman in ue5-main branch]
2023-05-09 16:28:48 -04:00
..
EnhancedInputEditorProcessor.h
…
EnhancedInputEditorSettings.h
Mark all exec pins as advanced view on Input Action event nodes except for "Triggered". Most of the time the triggered event pin is what users should be connecting to, and making the other pins hidden will improve first time user UX and make it more obvious what pin you should be hooking up to.
2023-05-09 16:28:48 -04:00
EnhancedInputEditorSubsystem.h
…
EnhancedInputPlayerMappableNameValidator.h
…
InputEditorModule.h
Remove dependency on InputBlueprintNodes from the InputEditor Module.
2023-05-08 15:46:28 -04:00
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