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Before: 3548 unity files Total CPU Time: 47343.578125 s Total time in Parallel executor: 494.60 seconds After: 3445 unity files Total CPU Time: 46044.671875 s Total time in Parallel executor: 468.51 seconds #jira #preflight 63336159b20e73a098b7f24f [CL 22218213 by bryan sefcik in ue5-main branch]
26 lines
804 B
C++
26 lines
804 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimationSharingSetupFactory.h"
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#include "AnimationSharingSetup.h"
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#include "AssetTypeCategories.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimationSharingSetupFactory)
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UAnimationSharingSetupFactory::UAnimationSharingSetupFactory(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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SupportedClass = UAnimationSharingSetup::StaticClass();
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bCreateNew = true;
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}
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UObject* UAnimationSharingSetupFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
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{
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return NewObject<UAnimationSharingSetup>(InParent, Class, Name, Flags);
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}
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uint32 UAnimationSharingSetupFactory::GetMenuCategories() const
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{
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return EAssetTypeCategories::Animation;
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}
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