Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/GeometryCollectionEditor.Build.cs
brett miller fe2cc3125e GeometryCollectionConversion
-- Refactored conversion from StaticMesh code to use FMeshDescription instead of render buffer so that Nanite Static Mesh can be converted to Geometry Collection.

#jira UE-114924
#rb jimmy.andrews

[CL 16278995 by brett miller in ue5-main branch]
2021-05-11 16:30:56 -04:00

42 lines
948 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCollectionEditor : ModuleRules
{
public GeometryCollectionEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("GeometryCollectionEditor/Private");
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"Engine",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"RenderCore",
"RHI",
"GeometryCollectionEngine",
"RawMesh",
"AssetTools",
"AssetRegistry",
"SceneOutliner",
"EditorStyle",
"ToolMenus",
"Chaos",
"MeshDescription",
"StaticMeshDescription"
}
);
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}
}