Files
UnrealEngineUWP/Engine/Source/Developer/SourceCodeAccess/Private/SourceCodeAccessSettings.cpp
Jaroslaw Palczynski 7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00

17 lines
677 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "SourceCodeAccessPrivatePCH.h"
#include "SourceCodeAccessSettings.h"
USourceCodeAccessSettings::USourceCodeAccessSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
#if PLATFORM_WINDOWS
PreferredAccessor = TEXT("VisualStudioSourceCodeAccessor");
#elif PLATFORM_MAC
PreferredAccessor = TEXT("XCodeSourceCodeAccessor");
#elif PLATFORM_LINUX
GConfig->GetString(TEXT("/Script/SourceCodeAccess.SourceCodeAccessSettings"), TEXT("PreferredAccessor"), PreferredAccessor, GEngineIni);
UE_LOG(LogHAL, Log, TEXT("Linux SourceCodeAccessSettings: %s"), *PreferredAccessor);
#endif
}