Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AudioMixerAndroid/AudioMixerAndroid.Build.cs
Mike Fricker fddcdcac09 Merging //UE4/Dev-Main to Dev-Geometry (from CL: 3492074)
#rb none

[CL 3493369 by Mike Fricker in Dev-Geometry branch]
2017-06-15 17:45:03 -04:00

30 lines
648 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioMixerAndroid : ModuleRules
{
public AudioMixerAndroid(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePaths.Add("Runtime/AudioMixer/Public");
PrivateIncludePaths.Add("Runtime/AudioMixer/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
}
);
PrivateDependencyModuleNames.Add("AudioMixer");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile"
);
}
}