Files
UnrealEngineUWP/Engine/Source/Programs/CrashReporter/CrashReportProcess/Config.cs
Mike Fricker fddcdcac09 Merging //UE4/Dev-Main to Dev-Geometry (from CL: 3492074)
#rb none

[CL 3493369 by Mike Fricker in Dev-Geometry branch]
2017-06-15 17:45:03 -04:00

483 lines
15 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using System.Reflection;
namespace Tools.CrashReporter.CrashReportProcess
{
/// <summary>
/// Config values for the Crash Report Process. The binary expects to find an xml representation in the binary folder at runtime.
/// </summary>
[XmlRoot]
public class Config
{
/// <summary>
/// CRP version for displaying in status reports/logs etc
/// </summary>
[XmlElement]
public string VersionString { get; set; }
/// <summary>
/// Folder where the files that are linked from the website are stored.
/// </summary>
[XmlElement]
public string ProcessedReports { get; set; }
/// <summary>
/// Time after which old, unprocessed reports in landing zones are deleted.
/// </summary>
[XmlElement]
public int DeleteWaitingReportsDays { get; set; }
/// <summary>
/// The website domain to which we output crashes.
/// </summary>
[XmlElement]
public string CrashReportWebSite { get; set; }
/// <summary>
/// Folder where the video file that are linked from the website are stored.
/// </summary>
[XmlElement]
public string ProcessedVideos { get; set; }
/// <summary>
/// Folder where the Perforce depot is located.
/// </summary>
[XmlElement]
public string DepotRoot { get; set; }
/// <summary>
/// Perforce username used by the CRP and MDD.
/// </summary>
[XmlElement]
public string P4User { get; set; }
/// <summary>
/// Perforce workspace used by the CRP and MDD.
/// </summary>
[XmlElement]
public string P4Client { get; set; }
/// <summary>
/// Folder where new crash reports are queued from internal, company users.
/// </summary>
[XmlElement]
public string InternalLandingZone { get; set; }
/// <summary>
/// Folder where new crash reports are queued from external users.
/// </summary>
[XmlElement]
public string ExternalLandingZone { get; set; }
/// <summary>
/// Folder where new crash reports are queued from the data router S3 bucket.
/// </summary>
[XmlElement]
public string DataRouterLandingZone { get; set; }
/// <summary>
/// Folder where new crash reports are queued from the PS4 crash service.
/// </summary>
[XmlElement]
public string PS4LandingZone { get; set; }
/// <summary>
/// Number of reports in a queue at which reports will start to be discarded to stop a backlog from growing uncontrollably.
/// </summary>
[XmlElement]
public int QueueLowerLimitForDiscard { get; set; }
/// <summary>
/// Number of reports in a queue at which reports will all be discarded so this is the upper limit for a backlog.
/// </summary>
[XmlElement]
public int QueueUpperLimitForDiscard { get; set; }
/// <summary>
/// String passed to Minidump Diagnostics to modify its Perforce depot root.
/// </summary>
[XmlElement]
public string DepotIndex { get; set; }
/// <summary>
/// String specifying the local path of the MinidumpDiagnostics exe
/// </summary>
[XmlElement]
public string MDDExecutablePath { get; set; }
/// <summary>
/// String specifying the path to the folder used by MinidumpDiagnostics for the PDB cache
/// </summary>
[XmlElement]
public string MDDPDBCachePath { get; set; }
/// <summary>
/// Number telling MinidumpDiagnostics how large it can make the PDB cache
/// </summary>
[XmlElement]
public int MDDPDBCacheSizeGB { get; set; }
/// <summary>
/// Number telling MinidumpDiagnostics when it should start clearing cache entries to create more disk space
/// </summary>
[XmlElement]
public int MDDPDBCacheMinFreeSpaceGB { get; set; }
/// <summary>
/// Number telling MinidumpDiagnostics the minimum age if a cache entry that should be considered for deletion/stale
/// </summary>
[XmlElement]
public int MDDPDBCacheFileDeleteDays { get; set; }
/// <summary>
/// Timeout when waiting for MinidumpDiagnostics to complete
/// </summary>
[XmlElement]
public int MDDTimeoutMinutes { get; set; }
/// <summary>
/// The number of threads created by each main processor thread to upload crashes to the website. (relieves a bottleneck when using a single processor thread)
/// </summary>
[XmlElement]
public int AddReportsPerProcessor { get; set; }
/// <summary>
/// The number of main processor threads
/// </summary>
[XmlElement]
public int ProcessorThreadCount { get; set; }
/// <summary>
/// The number of parallel MDD instances allowed
/// </summary>
[XmlElement]
public int MaxConcurrentMDDs { get; set; }
/// <summary>
/// Incoming webhook URL for Slack integration.
/// </summary>
[XmlElement]
public string SlackWebhookUrl { get; set; }
/// <summary>
/// Slack channel to which messages are posted. Can be null or empty to use the webhook default.
/// </summary>
[XmlElement]
public string SlackChannel { get; set; }
/// <summary>
/// Slack username from which messages are posted. Can be null or empty to use the webhook default.
/// </summary>
[XmlElement]
public string SlackUsername { get; set; }
/// <summary>
/// Slack user icon name (e.g. ":someemoji:") from which messages are posted. Can be null or empty to use the webhook default.
/// </summary>
[XmlElement]
public string SlackEmoji { get; set; }
/// <summary>
/// The time period in which an alert with the same identifying key is not allowed to repeat.
/// </summary>
[XmlElement]
public int SlackAlertRepeatMinimumMinutes { get; set; }
/// <summary>
/// The time period in which a crash decimation (large backlog) alert with the same identifying key is not allowed to repeat.
/// </summary>
[XmlElement]
public int SlackDecimateAlertRepeatMinimumMinutes { get; set; }
/// <summary>
/// Local folder used to setup testing folders in Debug builds. Overrides other folder params in config.
/// </summary>
[XmlElement]
public string DebugTestingFolder { get; set; }
/// <summary>
/// Period between reports to Slack (if available).
/// </summary>
[XmlElement]
public int MinutesBetweenQueueSizeReports { get; set; }
/// <summary>
/// Size limit below which queues will attempt to enqueue more crashes into memory
/// Above this size, a queue will skip enqueueing until the next update.
/// </summary>
[XmlElement]
public int MinDesiredMemoryQueueSize { get; set; }
/// <summary>
/// Size limit beyond which crashes won't be enqueued into memory on each queue.
/// </summary>
[XmlElement]
public int MaxMemoryQueueSize { get; set; }
/// <summary>
/// AWSSDK AWS credentials filepath containing the keys used to access SQS and S3
/// </summary>
[XmlElement]
public string AWSCredentialsFilepath { get; set; }
/// <summary>
/// AWSSDK Profile name used in the AWS credentials file for reading crashes from DataRouter
/// </summary>
[XmlElement]
public string AWSProfileInputName { get; set; }
/// <summary>
/// AWSSDK service Url for S3 client reading crashes from DataRouter
/// </summary>
[XmlElement]
public string AWSS3ServiceInputURL { get; set; }
/// <summary>
/// AWSSDK service Url for SQS client reading crashes from DataRouter
/// </summary>
[XmlElement]
public string AWSSQSServiceInputURL { get; set; }
/// <summary>
/// AWSSDK queue Url for SQS client reading crashes from DataRouter
/// </summary>
[XmlElement]
public string AWSSQSQueueInputUrl { get; set; }
/// <summary>
/// AWSSDK Profile name used in the AWS credentials file for writing crashes to S3
/// </summary>
[XmlElement]
public string AWSProfileOutputName { get; set; }
/// <summary>
/// AWSSDK service Url for S3 client for writing crashes to S3
/// </summary>
[XmlElement]
public string AWSS3ServiceOutputURL { get; set; }
/// <summary>
/// Should we output a copy of the crash report files to disk? (ProcessedReports, ProcessedVideos)
/// </summary>
[XmlElement]
public bool CrashFilesToDisk { get; set; }
/// <summary>
/// Should we output a copy of the crash report files to S3?
/// </summary>
[XmlElement]
public bool CrashFilesToAWS { get; set; }
/// <summary>
/// Should large crash files saved to S3 be compressed? (crash context will never be compressed)
/// </summary>
[XmlElement]
public bool CompressCrashFilesOnAWS { get; set; }
/// <summary>
/// Should we save invalid reports that fail to process to S3?
/// </summary>
[XmlElement]
public bool InvalidReportsToAWS { get; set; }
/// <summary>
/// AWSSDK AWS S3 bucket used for output of crash reporter files (optional)
/// </summary>
[XmlElement]
public string AWSS3OutputBucket { get; set; }
/// <summary>
/// AWSSDK AWS S3 path/key prefix used for output of crash reporter files (suffix will be crash id and file name) (optional)
/// </summary>
[XmlElement]
public string AWSS3OutputKeyPrefix { get; set; }
/// <summary>
/// AWSSDK AWS S3 path/key prefix used for writing invalid reports (optional)
/// </summary>
[XmlElement]
public string AWSS3InvalidKeyPrefix { get; set; }
/// <summary>
/// AWSSDK AWS S3 path/key suffix used in place of the existing extension for writing compressed reports (optional)
/// </summary>
[XmlElement]
public string AWSS3CompressedSuffix { get; set; }
/// <summary>
/// Buffer size used to decompress zlib archives taken from S3
/// </summary>
[XmlElement]
public int MaxUncompressedS3RecordSize { get; set; }
/// <summary>
/// Index file used to store all processed crash names and times. Stops duplicates. Leave blank to disable.
/// </summary>
[XmlElement]
public string ProcessedReportsIndexPath { get; set; }
/// <summary>
/// Time that the ProcessedReportsIndex retains items for duplicate checking.
/// </summary>
[XmlElement]
public int ReportsIndexRetentionDays { get; set; }
/// <summary>
/// Timeout when calling AddCrash to submit crashes to the website/database.
/// </summary>
[XmlElement]
public int AddCrashRequestTimeoutSeconds { get; set; }
/// <summary>
/// Number of times to retry AddCrash after a bad response (doesn't count timeouts that are always retried).
/// </summary>
[XmlElement]
public int AddCrashRejectedRetries { get; set; }
/// <summary>
/// Time that we wait between a failed AddCrash call and a retry.
/// </summary>
[XmlElement]
public int AddCrashRetryDelaySeconds { get; set; }
/// <summary>
/// The time limit for consecutive failed AddCrash() calls after which an alert will be created.
/// </summary>
[XmlElement]
public int FailedWebAddAlertTimeSeconds { get; set; }
/// <summary>
/// Disk space available threshold that generates alerts. If a disk has less space than this, it will generate alerts.
/// </summary>
[XmlElement]
public float DiskSpaceAlertPercent { get; set; }
/// <summary>
/// Switch on perf monitoring via StatusReporting. Adds an extra report with perf info.
/// </summary>
[XmlElement]
public bool MonitorPerformance { get; set; }
/// <summary>
/// List of GameNames to blacklist. Since we take crashes from external games, we need to filter out stuff we don't want, especially high volume stuff.
/// </summary>
[XmlElement]
public string GameNamesToBlacklist { get; set; }
/// <summary>
/// When the queue waiting time gets beyond this many seconds, trigger a slack alert message. Default is 10 min.
/// </summary>
[XmlElement]
public System.TimeSpan QueueWaitingTimeAlertThreshold { get; set; }
/// <summary>
/// Interval by which to report disk space availability. Default is never (Zero)
/// </summary>
[XmlElement]
public System.TimeSpan DiskSpaceAvailableAlertInterval { get; set; }
/// <summary>
/// Get the default config object (lazy loads it on first access)
/// </summary>
public static Config Default
{
get
{
if (DefaultSingleton == null)
{
LoadConfig();
}
return DefaultSingleton;
}
}
/// <summary>
/// Force reload default config object from disk
/// </summary>
public static void LoadConfig()
{
DefaultSingleton = LoadConfigPrivate();
}
private static Config LoadConfigPrivate()
{
Config LoadedConfig = new Config();
string ExePath = Assembly.GetEntryAssembly().Location;
string ExeFolder = Path.GetDirectoryName(ExePath);
string ConfigPath = Path.Combine(ExeFolder, "CrashReportProcess.config");
if (File.Exists(ConfigPath))
{
if (!string.IsNullOrEmpty(ConfigPath))
{
using (XmlReader Reader = XmlReader.Create(ConfigPath))
{
CrashReporterProcessServicer.WriteEvent("Loading config from " + ConfigPath);
XmlSerializer Xml = new XmlSerializer(typeof (Config));
LoadedConfig = Xml.Deserialize(Reader) as Config;
}
}
}
#if DEBUG
// Debug mode redirects to local folder in DebugTestingFolder
LoadedConfig.ProcessedReports = Path.Combine(LoadedConfig.DebugTestingFolder, "ProcessedReports");
LoadedConfig.ProcessedVideos = Path.Combine(LoadedConfig.DebugTestingFolder, "ProcessedVideos");
LoadedConfig.DepotRoot = Path.Combine(LoadedConfig.DebugTestingFolder, "DepotRoot");
if (!string.IsNullOrWhiteSpace(LoadedConfig.InternalLandingZone))
{
LoadedConfig.InternalLandingZone = Path.Combine(LoadedConfig.DebugTestingFolder, "InternalLandingZone");
}
if (!string.IsNullOrWhiteSpace(LoadedConfig.ExternalLandingZone))
{
LoadedConfig.ExternalLandingZone = Path.Combine(LoadedConfig.DebugTestingFolder, "ExternalLandingZone");
}
if (!string.IsNullOrWhiteSpace(LoadedConfig.DataRouterLandingZone))
{
LoadedConfig.DataRouterLandingZone = Path.Combine(LoadedConfig.DebugTestingFolder, "DataRouterLandingZone");
}
if (!string.IsNullOrWhiteSpace(LoadedConfig.PS4LandingZone))
{
LoadedConfig.PS4LandingZone = Path.Combine(LoadedConfig.DebugTestingFolder, "PS4LandingZone");
}
if (!string.IsNullOrWhiteSpace(LoadedConfig.MDDExecutablePath))
{
LoadedConfig.MDDExecutablePath = Path.Combine(LoadedConfig.DebugTestingFolder, "MinidumpDiagnostics", "Engine", "Binaries", "Win64", "MinidumpDiagnostics.exe");
}
LoadedConfig.VersionString += " debugbuild";
LoadedConfig.AWSCredentialsFilepath = Path.Combine(LoadedConfig.DebugTestingFolder, "AWS", "credentials.ini");
if (!string.IsNullOrWhiteSpace(LoadedConfig.ProcessedReportsIndexPath))
{
LoadedConfig.ProcessedReportsIndexPath = Path.Combine(LoadedConfig.DebugTestingFolder, "ProcessedReports.ini");
}
LoadedConfig.CrashReportWebSite = string.Empty;
LoadedConfig.AWSS3OutputKeyPrefix = LoadedConfig.AWSS3OutputKeyPrefix.Replace("prod", "test");
LoadedConfig.AWSS3InvalidKeyPrefix = LoadedConfig.AWSS3InvalidKeyPrefix.Replace("prod", "test");
LoadedConfig.MinDesiredMemoryQueueSize = 5;
LoadedConfig.MaxMemoryQueueSize = 15;
#if SLACKTESTING
LoadedConfig.SlackUsername = "CrashReportProcess_TESTING_IgnoreMe";
//LoadedConfig.SlackChannel = "OPTIONALTESTINGCHANNELHERE";
#else
LoadedConfig.SlackWebhookUrl = string.Empty; // no Slack in dbeug
#endif
#endif
return LoadedConfig;
}
Config()
{
QueueWaitingTimeAlertThreshold = System.TimeSpan.FromMinutes(10);
DiskSpaceAvailableAlertInterval = System.TimeSpan.Zero;
}
private static Config DefaultSingleton;
}
}