Files
UnrealEngineUWP/Engine/Source/Developer/SourceCodeAccess/Private/DefaultSourceCodeAccessor.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

24 lines
951 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ISourceCodeAccessor.h"
class FDefaultSourceCodeAccessor : public ISourceCodeAccessor
{
public:
/** ISourceCodeAccessor implementation */
virtual void RefreshAvailability() override { }
virtual bool CanAccessSourceCode() const override;
virtual FName GetFName() const override;
virtual FText GetNameText() const override;
virtual FText GetDescriptionText() const override;
virtual bool OpenSolution() override;
virtual bool OpenFileAtLine(const FString& FullPath, int32 LineNumber, int32 ColumnNumber = 0) override;
virtual bool OpenSourceFiles(const TArray<FString>& AbsoluteSourcePaths) override;
virtual bool AddSourceFiles(const TArray<FString>& AbsoluteSourcePaths, const TArray<FString>& AvailableModules) override;
virtual bool SaveAllOpenDocuments() const override;
virtual void Tick(const float DeltaTime) override;
};