Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Private/FuncTestManager.h
Mike Fricker fddcdcac09 Merging //UE4/Dev-Main to Dev-Geometry (from CL: 3492074)
#rb none

[CL 3493369 by Mike Fricker in Dev-Geometry branch]
2017-06-15 17:45:03 -04:00

50 lines
1.3 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "UObject/WeakObjectPtr.h"
#include "IFuncTestManager.h"
class UFunctionalTestingManager;
DECLARE_LOG_CATEGORY_EXTERN(LogFunctionalTest, Log, All);
class FFuncTestManager : public IFuncTestManager, public TSharedFromThis<FFuncTestManager>
{
public:
FFuncTestManager();
virtual ~FFuncTestManager();
/** Triggers in sequence all functional tests found on the level.*/
virtual void RunAllTestsOnMap(bool bClearLog, bool bRunLooped) override;
virtual void RunTestOnMap(const FString& TestName, bool bClearLog, bool bRunLooped) override;
virtual void MarkPendingActivation() override;
virtual bool IsActivationPending() const override;
virtual bool IsRunning() const override;
virtual bool IsFinished() const override;
virtual void SetScript(class UFunctionalTestingManager* NewScript) override;
virtual class UFunctionalTestingManager* GetCurrentScript();
virtual void SetLooping(const bool bLoop) override;
protected:
UWorld* GetTestWorld();
void OnGetAssetTagsForWorld(const UWorld* World, TArray<UObject::FAssetRegistryTag>& OutTags);
protected:
TWeakObjectPtr<class UFunctionalTestingManager> TestScript;
bool bPendingActivation;
};