Files
UnrealEngineUWP/Engine/Extras/VisualStudioDebugging/InstallVisualizers.bat
Mike Fricker fddcdcac09 Merging //UE4/Dev-Main to Dev-Geometry (from CL: 3492074)
#rb none

[CL 3493369 by Mike Fricker in Dev-Geometry branch]
2017-06-15 17:45:03 -04:00

39 lines
1.2 KiB
Batchfile

@echo off
set FoundVSInstance=0
rem Change to directory where batch file is located. We'll restore this later with "popd"
pushd %~dp0
if "%VS140COMNTOOLS%" neq "" (
set FoundVSInstance=1
mkdir "%USERPROFILE%\Documents\Visual Studio 2015\Visualizers"
copy UE4.natvis "%USERPROFILE%\Documents\Visual Studio 2015\Visualizers"
copy UE4_Android_Nsight.dat "%VS140COMNTOOLS%\..\IDE\Extensions\NVIDIA\Nsight Tegra\3.4\Debuggers\Visualizers"
echo Installed visualizers for Visual Studio 2015
)
if "%VS120COMNTOOLS%" neq "" (
set FoundVSInstance=1
mkdir "%USERPROFILE%\Documents\Visual Studio 2013\Visualizers"
copy UE4.natvis "%USERPROFILE%\Documents\Visual Studio 2013\Visualizers"
echo Installed visualizers for Visual Studio 2013
)
if "%VS110COMNTOOLS%" neq "" (
set FoundVSInstance=1
mkdir "%USERPROFILE%\Documents\Visual Studio 2012\Visualizers"
copy UE4.natvis "%USERPROFILE%\Documents\Visual Studio 2012\Visualizers"
echo Installed visualizers for Visual Studio 2012
)
if exist PS4\InstallPS4Visualizer.bat (
call PS4\InstallPS4Visualizer.bat
)
if "%FoundVSInstance%" equ "0" (
echo ERROR: Could not find a valid version of Visual Studio installed (2012, 2013, 2015)
)
popd
pause
exit /b