Files
UnrealEngineUWP/Engine/Source/Runtime/AudioCodecEngine/Public/DecoderInputFactory.h
maxwell hayes fdbecb4db6 Follow-up refactor to address fallout from FSoundWaveProxy
#jira UE-108764, UE-109386, UE-108969, UEAU-691
#rb Phill.Popp

#ROBOMERGE-SOURCE: CL 15538813 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15538828 by maxwell hayes in ue5-main branch]
2021-02-26 02:30:51 -04:00

21 lines
399 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/UniquePtr.h"
// Forward declares.
class USoundWave;
class FSoundWaveProxy;
namespace Audio
{
// Forward declares.
struct IDecoderInput;
// Just loose for now.
AUDIOCODECENGINE_API TUniquePtr<IDecoderInput> CreateBackCompatDecoderInput(
FName InOldFormatName,
const FSoundWaveProxyPtr& InSoundWave );
}