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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fd991adfd6e7d7f00a6213efee2115cdb9367cab
UnrealEngineUWP/Engine/Source/Runtime/OpenGLDrv
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Dmitriy Dyomin 679f96214f GL: Always use 'orphaining' on buffer updates as current buffer data could be in use by GPU
[CL 17211502 by Dmitriy Dyomin in ue5-main branch]
2021-08-18 02:15:25 -04:00
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Private
GL: Always use 'orphaining' on buffer updates as current buffer data could be in use by GPU
2021-08-18 02:15:25 -04:00
Public
GL: Always use 'orphaining' on buffer updates as current buffer data could be in use by GPU
2021-08-18 02:15:25 -04:00
OpenGLDrv.Build.cs
Rename LinuxAArch64 to LinuxArm64
2021-06-14 13:39:47 -04:00
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