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UnrealEngineUWP/Engine/Source/Editor/SkeletalMeshEditor
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Lauren Barnes d3415c3faf FAssetEditorModeUILayer now serves as a layer between a given asset editor and the mode toolkits, so that the mode toolkits can request UI panels and the asset editor determines where they are located in the asset editor layout. The first implementation is in the level editor, and all default mode UI has been moved to FModeToolkit.
#jira UETOOL-3555
#preflight 61143dbf9c7bb10001f080b3
#rb Matt.Kuhlenschmidt

[CL 17152278 by Lauren Barnes in ue5-main branch]
2021-08-12 10:54:03 -04:00
..
Private
FAssetEditorModeUILayer now serves as a layer between a given asset editor and the mode toolkits, so that the mode toolkits can request UI panels and the asset editor determines where they are located in the asset editor layout. The first implementation is in the level editor, and all default mode UI has been moved to FModeToolkit.
2021-08-12 10:54:03 -04:00
Public
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
SkeletalMeshEditor.Build.cs
Allow Physics asset to be a developper module with no dependencecies on any editor module.
2021-06-22 11:12:23 -04:00
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