Files
UnrealEngineUWP/Engine/Source/Editor/CurveAssetEditor/CurveAssetEditor.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

31 lines
653 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CurveAssetEditor : ModuleRules
{
public CurveAssetEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("LevelEditor");
PublicIncludePathModuleNames.Add("WorkspaceMenuStructure");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"CurveEditor",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"EditorFramework",
"UnrealEd",
"InputCore",
"TimeManagement",
}
);
DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure");
}
}