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fd97028c280c33056f0925655fc6b2bbede408eb
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private
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christopher waters 1d0b1d44eb Initial support for Mesh and Amplification Shaders. These new shader types are an optional feature of the RHIs and are only enabled on PC D3D12 with Feature Level SM6.
#jira none
#rb emil.persson, graham.wihlidal, lukas.hermanns

[CL 15742432 by christopher waters in ue5-main branch]
2021-03-18 18:42:49 -04:00
..
GlslBackend.cpp
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
GLSLOptimizer.tps
…
OpenGLShaderCompiler.cpp
Initial support for Mesh and Amplification Shaders. These new shader types are an optional feature of the RHIs and are only enabled on PC D3D12 with Feature Level SM6.
2021-03-18 18:42:49 -04:00
ShaderFormatOpenGL.cpp
Use GL_ARM_shader_framebuffer_fetch_depth_stencil by default for depth fetch on Android
2021-03-05 11:48:50 -04:00
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