Files
UnrealEngineUWP/Engine/Source
rune stubbe fd94aaca5a Fixed crash when there are too many shadow casting point lights in a scene.
Nanite now automatically splits depth-only rendering into multiple passes when there are more than MAX_VIEWS_PER_CULL_RASTERIZE_PASS views.
Changed MarkPhysicalPagesRendered to 2d dispatch to get around GRHIMaxDispatchThreadGroupsPerDimension limits.

#jira UE-108354
#rb andrew.lauritzen
#lockdown michal.valient

#ROBOMERGE-SOURCE: CL 15944494 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15948916 by rune stubbe in ue5-main branch]
2021-04-07 20:58:06 -04:00
..