Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerPipeNode.cpp
rob gay fd8bd04b55 - General Metasound Type Reduction
- Reduced Metasound Time Types to single FTime
- Show AudioBuffer as just "Audio" in UI/UX in preparation for nuking mono/stereo type ("mono" will be implicit for single audio type)
- Removed Frequency type
- Removed exposition of Gain as registered type (left code for potential use in node development)
- Added Nodes to convert accordingly between removed types
#rb phil.popp
#jira UEAU-699

#ROBOMERGE-SOURCE: CL 15415392 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15415399 by rob gay in ue5-main branch]
2021-02-16 01:26:50 -04:00

185 lines
6.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundTriggerPipeNode.h"
#include "CoreMinimal.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNode.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundTime.h"
#include "MetasoundTrigger.h"
#include "../Public/MetasoundSampleCounter.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
namespace Metasound
{
METASOUND_REGISTER_NODE(FTriggerPipeNode)
class FTriggerPipeOperator : public TExecutableOperator<FTriggerPipeOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
FTriggerPipeOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerReset, const FTriggerReadRef& InTriggerIn, const FTimeReadRef& InDelay);
virtual FDataReferenceCollection GetInputs() const override;
virtual FDataReferenceCollection GetOutputs() const override;
void Execute();
private:
TArray<FSampleCount> SamplesUntilTrigger;
FTriggerReadRef TriggerIn;
FTriggerReadRef TriggerReset;
FTriggerWriteRef TriggerOut;
FTimeReadRef Delay;
FSampleCount FramesPerBlock;
FSampleRate SampleRate;
};
FTriggerPipeOperator::FTriggerPipeOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerReset, const FTriggerReadRef& InTriggerIn, const FTimeReadRef& InDelay)
: TriggerIn(InTriggerIn)
, TriggerReset(InTriggerReset)
, TriggerOut(FTriggerWriteRef::CreateNew(InSettings))
, Delay(InDelay)
, FramesPerBlock(InSettings.GetNumFramesPerBlock())
, SampleRate(InSettings.GetSampleRate())
{
}
FDataReferenceCollection FTriggerPipeOperator::GetInputs() const
{
FDataReferenceCollection InputDataReferences;
InputDataReferences.AddDataReadReference(TEXT("Delay"), FTimeReadRef(Delay));
InputDataReferences.AddDataReadReference(TEXT("In"), FTriggerReadRef(TriggerIn));
InputDataReferences.AddDataReadReference(TEXT("Reset"), FTriggerReadRef(TriggerIn));
return InputDataReferences;
}
FDataReferenceCollection FTriggerPipeOperator::GetOutputs() const
{
FDataReferenceCollection OutputDataReferences;
OutputDataReferences.AddDataReadReference(TEXT("Out"), FTriggerReadRef(TriggerOut));
return OutputDataReferences;
}
void FTriggerPipeOperator::Execute()
{
// Advance internal counter to get rid of old triggers.
TriggerOut->AdvanceBlock();
TriggerIn->ExecuteBlock(
[](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
SamplesUntilTrigger.AddUnique(Delay->GetSeconds() * SampleRate);
}
);
TriggerReset->ExecuteBlock(
[](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
// Iterate backward and only remove delayed triggers that occur
// after the reset trigger's start frame.
for (FSampleCount i = SamplesUntilTrigger.Num() - 1; i >= 0; --i)
{
const FSampleCount SamplesRemaining = SamplesUntilTrigger[i] - FramesPerBlock;
if (SamplesRemaining >= StartFrame)
{
SamplesUntilTrigger.RemoveAtSwap(i);
}
}
}
);
for (FSampleCount i = SamplesUntilTrigger.Num() - 1; i >= 0; --i)
{
const FSampleCount SamplesRemaining = SamplesUntilTrigger[i] - FramesPerBlock;
if (SamplesRemaining >= 0)
{
SamplesUntilTrigger[i] -= FramesPerBlock;
}
else
{
TriggerOut->TriggerFrame(SamplesRemaining + static_cast<FSampleCount>(FramesPerBlock));
SamplesUntilTrigger.RemoveAtSwap(i);
}
}
}
TUniquePtr<IOperator> FTriggerPipeOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
{
const FTriggerPipeNode& DelayNode = static_cast<const FTriggerPipeNode&>(InParams.Node);
const FDataReferenceCollection& InputCollection = InParams.InputDataReferences;
const FInputVertexInterface& InputInterface = GetVertexInterface().GetInputInterface();
FTimeReadRef Delay = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<FTime, float>(InputInterface, TEXT("Delay"));
FTriggerReadRef TriggerIn = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(TEXT("In"), InParams.OperatorSettings);
FTriggerReadRef TriggerReset = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(TEXT("Reset"), InParams.OperatorSettings);
return MakeUnique<FTriggerPipeOperator>(InParams.OperatorSettings, TriggerReset, TriggerIn, Delay);
}
const FVertexInterface& FTriggerPipeOperator::GetVertexInterface()
{
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertexModel<FTime>(TEXT("Delay"), LOCTEXT("DelayTooltip", "Time to delay and execute deferred input trigger execution(s) in seconds."), 1.0f),
TInputDataVertexModel<FTrigger>(TEXT("In"), LOCTEXT("TriggerInTooltip", "Trigger to execute at a future time by the given delay amount.")),
TInputDataVertexModel<FTrigger>(TEXT("Reset"), LOCTEXT("TriggerDelayResetInTooltip", "Resets the trigger delay, clearing any pending execution tasks."))
),
FOutputVertexInterface(
TOutputDataVertexModel<FTrigger>(TEXT("Out"), LOCTEXT("TriggerOutTooltip", "The deferred output trigger"))
)
);
return Interface;
}
const FNodeClassMetadata& FTriggerPipeOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = FNodeClassName(StandardNodes::Namespace, "Pipe", "Trigger");
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = LOCTEXT("PipeTriggerNode_NodeDisplayName", "Trigger Pipe");
Info.Description = LOCTEXT("Metasound_DelayNodeDescription", "Delays execution of the input trigger by the given delay for all input trigger executions.");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
FTriggerPipeNode::FTriggerPipeNode(const FNodeInitData& InInitData)
: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<FTriggerPipeOperator>())
{
}
}
#undef LOCTEXT_NAMESPACE // MetasoundTriggerPipeNode