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- Reduced Metasound Time Types to single FTime
- Show AudioBuffer as just "Audio" in UI/UX in preparation for nuking mono/stereo type ("mono" will be implicit for single audio type)
- Removed Frequency type
- Removed exposition of Gain as registered type (left code for potential use in node development)
- Added Nodes to convert accordingly between removed types
#rb phil.popp
#jira UEAU-699
#ROBOMERGE-SOURCE: CL 15415392 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15415399 by rob gay in ue5-main branch]
24 lines
680 B
C++
24 lines
680 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "MetasoundGain.h"
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#include "MetasoundGraphCoreModule.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundTime.h"
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#include "MetasoundTrigger.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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REGISTER_METASOUND_DATATYPE(Metasound::FTrigger, "Trigger", ::Metasound::ELiteralType::Boolean)
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REGISTER_METASOUND_DATATYPE(Metasound::FTime, "Time", ::Metasound::ELiteralType::Float)
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namespace Metasound
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{
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class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
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{
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};
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}
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IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);
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