Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundStandardNodesModule.cpp
rob gay fd8bd04b55 - General Metasound Type Reduction
- Reduced Metasound Time Types to single FTime
- Show AudioBuffer as just "Audio" in UI/UX in preparation for nuking mono/stereo type ("mono" will be implicit for single audio type)
- Removed Frequency type
- Removed exposition of Gain as registered type (left code for potential use in node development)
- Added Nodes to convert accordingly between removed types
#rb phil.popp
#jira UEAU-699

#ROBOMERGE-SOURCE: CL 15415392 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15415399 by rob gay in ue5-main branch]
2021-02-16 01:26:50 -04:00

24 lines
680 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "MetasoundGain.h"
#include "MetasoundGraphCoreModule.h"
#include "MetasoundPrimitives.h"
#include "MetasoundTime.h"
#include "MetasoundTrigger.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
REGISTER_METASOUND_DATATYPE(Metasound::FTrigger, "Trigger", ::Metasound::ELiteralType::Boolean)
REGISTER_METASOUND_DATATYPE(Metasound::FTime, "Time", ::Metasound::ELiteralType::Float)
namespace Metasound
{
class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
{
};
}
IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);