Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMathNodes.cpp
rob gay fd8bd04b55 - General Metasound Type Reduction
- Reduced Metasound Time Types to single FTime
- Show AudioBuffer as just "Audio" in UI/UX in preparation for nuking mono/stereo type ("mono" will be implicit for single audio type)
- Removed Frequency type
- Removed exposition of Gain as registered type (left code for potential use in node development)
- Added Nodes to convert accordingly between removed types
#rb phil.popp
#jira UEAU-699

#ROBOMERGE-SOURCE: CL 15415392 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15415399 by rob gay in ue5-main branch]
2021-02-16 01:26:50 -04:00

40 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundMathNodes.h"
#define LOCTEXT_NAMESPACE "MetasoundMathOpNode"
namespace Metasound
{
METASOUND_REGISTER_NODE(FAddFloatNode)
METASOUND_REGISTER_NODE(FAddInt32Node)
METASOUND_REGISTER_NODE(FAddInt64Node)
METASOUND_REGISTER_NODE(FAddTimeNode)
METASOUND_REGISTER_NODE(FAddAudioNode)
METASOUND_REGISTER_NODE(FAddAudioFloatNode)
METASOUND_REGISTER_NODE(FSubtractFloatNode)
METASOUND_REGISTER_NODE(FSubtractInt32Node)
METASOUND_REGISTER_NODE(FSubtractInt64Node)
METASOUND_REGISTER_NODE(FSubtractTimeNode)
METASOUND_REGISTER_NODE(FSubtractAudioNode)
METASOUND_REGISTER_NODE(FMultiplyAudioNode)
METASOUND_REGISTER_NODE(FMultiplyAudioFloatNode)
METASOUND_REGISTER_NODE(FMultiplyFloatNode)
METASOUND_REGISTER_NODE(FMultiplyInt32Node)
METASOUND_REGISTER_NODE(FMultiplyInt64Node)
METASOUND_REGISTER_NODE(FMultiplyTimeFloatNode)
METASOUND_REGISTER_NODE(FDivideFloatNode)
METASOUND_REGISTER_NODE(FDivideInt32Node)
METASOUND_REGISTER_NODE(FDivideInt64Node)
METASOUND_REGISTER_NODE(FDivideTimeFloatNode)
METASOUND_REGISTER_NODE(FRandRangeFloatNode)
METASOUND_REGISTER_NODE(FRandRangeInt32Node)
METASOUND_REGISTER_NODE(FRandRangeInt64Node)
METASOUND_REGISTER_NODE(FRandRangeTimeNode)
}
#undef LOCTEXT_NAMESPACE // MetasoundMathOpNode