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* Re-enabled ENABLE_TRANSLUCENT_SKIP_COUNT for Visualize, Reflection, Screen Probe and Radiosity, which is needed to support translucent materials together with Lumen Minimal Pipeline * Fixed hit lighting retrace using a negative TMin, causing sky leaking * Fixed reflections hardcoding unshadowed skylight * Fixed visualize exceeding the dispatch group limit on console or with ScreenPercentage 200 * Fixed visualize hit lighting retrace clipping the TMax which prevented seeing through transparency * Fixed assert when using hit lighting together with inline tracing (r.Lumen.HardwareRayTracing.LightingMode 2 on consoles) #preflight 62151de29e113332ba173515 #jira UE-143300 #rb Krzysztof.Narkowicz #lockdown Juan.Canada #ROBOMERGE-AUTHOR: daniel.wright #ROBOMERGE-SOURCE: CL 19079236 in //UE5/Release-5.0/... via CL 19094776 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19137246 by daniel wright in ue5-main branch]