Files
UnrealEngineUWP/Engine/Shaders
daniel wright cb4b0d1705 Lumen Hardware Ray Tracing fixes
* Re-enabled ENABLE_TRANSLUCENT_SKIP_COUNT for Visualize, Reflection, Screen Probe and Radiosity, which is needed to support translucent materials together with Lumen Minimal Pipeline
 * Fixed hit lighting retrace using a negative TMin, causing sky leaking
 * Fixed reflections hardcoding unshadowed skylight
 * Fixed visualize exceeding the dispatch group limit on console or with ScreenPercentage 200
 * Fixed visualize hit lighting retrace clipping the TMax which prevented seeing through transparency
 * Fixed assert when using hit lighting together with inline tracing (r.Lumen.HardwareRayTracing.LightingMode 2 on consoles)
#preflight 62151de29e113332ba173515
#jira UE-143300
#rb Krzysztof.Narkowicz
#lockdown Juan.Canada

#ROBOMERGE-AUTHOR: daniel.wright
#ROBOMERGE-SOURCE: CL 19079236 in //UE5/Release-5.0/... via CL 19094776
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19137246 by daniel wright in ue5-main branch]
2022-02-24 20:52:12 -05:00
..
2022-02-24 20:52:12 -05:00