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Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "SlateViewerApp.h"
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#include "RequiredProgramMainCPPInclude.h"
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IMPLEMENT_APPLICATION(SlateViewer, "SlateViewer");
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namespace WorkspaceMenu
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{
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TSharedRef<FWorkspaceItem> DeveloperMenu = FWorkspaceItem::NewGroup(NSLOCTEXT("SlateViewer", "DeveloperMenu", "Developer"));
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}
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void RunSlateViewer( const TCHAR* CommandLine )
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{
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// start up the main loop
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GEngineLoop.PreInit(CommandLine);
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// crank up a normal Slate application using the platform's standalone renderer
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FSlateApplication::InitializeAsStandaloneApplication(GetStandardStandaloneRenderer());
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// set the application name
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FGlobalTabmanager::Get()->SetApplicationTitle(NSLOCTEXT("SlateViewer", "AppTitle", "Slate Viewer"));
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FModuleManager::LoadModuleChecked<ISlateReflectorModule>("SlateReflector").RegisterTabSpawner(WorkspaceMenu::DeveloperMenu);
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// Bring up the test suite.
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RestoreSlateTestSuite();
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#if WITH_SHARED_POINTER_TESTS
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SharedPointerTesting::TestSharedPointer<ESPMode::Fast>();
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SharedPointerTesting::TestSharedPointer<ESPMode::ThreadSafe>();
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#endif
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// loop while the server does the rest
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while (!GIsRequestingExit)
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{
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FSlateApplication::Get().PumpMessages();
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FSlateApplication::Get().Tick();
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FPlatformProcess::Sleep(0);
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}
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FSlateApplication::Shutdown();
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}
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