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Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time. Also cleaned up some random stuff along the way: - relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now) - header guards are deprecated, use #pragma once instead (all compilers support it now) - space between multiple template brackets is no longer required (all compilers support >> now) - NULL to nullptr, OVERRIDE to override - spelling errors, whitespace, line breaks [CL 2104067 by Max Preussner in Main branch]
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* Structure for log messages that are displayed in the session console panel.
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*/
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struct FSessionConsoleLogMessage
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{
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/** Holds the log category. */
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FName Category;
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/** Holds the name of the sender's engine instance. */
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FString InstanceName;
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/** Holds the sender's address. */
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FMessageAddress Sender;
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/** Holds the message text. */
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FString Text;
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/** Holds the time at which the message was generated. */
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FDateTime Time;
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/** Holds the number of seconds from the start of the instance at which the message was generated. */
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double TimeSeconds;
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/** Holds the verbosity type. */
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ELogVerbosity::Type Verbosity;
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public:
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/**
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* Creates and initializes a new instance.
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*/
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FSessionConsoleLogMessage(const FMessageAddress& InSender, const FString& InInstanceName, float InTimeSeconds, const FString& InText, ELogVerbosity::Type InVerbosity, const FName& InCategory)
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: Category(InCategory)
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, InstanceName(InInstanceName)
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, Sender(InSender)
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, Text((InCategory != NAME_None) ? InCategory.ToString() + TEXT(": ") + InText : InText)
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, Time(FDateTime::Now())
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, TimeSeconds(InTimeSeconds)
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, Verbosity(InVerbosity)
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{ }
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};
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