Files
UnrealEngineUWP/Engine/Source/Developer/ScreenShotComparison/ScreenShotComparison.Build.cs
Mark Satterthwaite d57b15489a Fix linking of ScreenShotComparison on Mac - one of the functions in Slate depends on UObjectBase::GetFName().
#codereview michael.trepka

[CL 2072726 by Mark Satterthwaite in Main branch]
2014-05-14 05:52:13 -04:00

42 lines
812 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ScreenShotComparison : ModuleRules
{
public ScreenShotComparison(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorStyle",
"InputCore",
"ScreenShotComparisonTools",
"Slate",
"SlateCore",
"ImageWrapper",
"CoreUObject",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SessionServices",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/ScreenShotComparison/Private",
"Developer/ScreenShotComparison/Private/Widgets",
"Developer/ScreenShotComparison/Private/Models",
}
);
}
}