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UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger
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Ben Marsh 3cbfc44bfe Remove SharedPCH settings from AIModule and GameplayDebugger. It doesn't make sense to create a shared PCH from a private header file (because you can't/shouldn't share private headers), and it breaks compiling any project under Rocket where private headers aren't distributed.
#codereview Mieszko.Zielinski, sebastian.kowalczyk

[CL 2108066 by Ben Marsh in Main branch]
2014-06-17 09:26:17 -04:00
..
Classes
Fixed differen issues for GameplayDebugger and fixed missing features we had before moving to separate module.
2014-06-11 09:13:09 -04:00
Private
Fixed compiler error for WITH_EDITOR_ONLY_DATA.
2014-06-13 14:50:38 -04:00
Public
Moved Gameplay Debugging Tool to separate module. It's GameplayDebugger module now. Will have to bring back some functionality later (connection with BT debugger, etc.) #ue4
2014-06-10 13:56:35 -04:00
GameplayDebugger.Build.cs
Remove SharedPCH settings from AIModule and GameplayDebugger. It doesn't make sense to create a shared PCH from a private header file (because you can't/shouldn't share private headers), and it breaks compiling any project under Rocket where private headers aren't distributed.
2014-06-17 09:26:17 -04:00
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